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- /*
- * Copyright (C) 1992, 1993, 1994, Silicon Graphics, Inc.
- * All Rights Reserved.
- *
- * This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
- * the contents of this file may not be disclosed to third parties, copied or
- * duplicated in any form, in whole or in part, without the prior written
- * permission of Silicon Graphics, Inc.
- *
- * RESTRICTED RIGHTS LEGEND:
- * Use, duplication or disclosure by the Government is subject to restrictions
- * as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
- * and Computer Software clause at DFARS 252.227-7013, and/or in similar or
- * successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
- * rights reserved under the Copyright Laws of the United States.
- */
- /***************************************************************************
- *
- * @(#) - BZ - Multiplayer tank game - Framerate Control.
- *
- * Chris Fouts - Silicon Graphics, Inc.
- * October, 1991
- **************************************************************************/
-
- #if !defined(FRAMERATE_H)
-
- #define FRAMERATE_H
- #include <sys/time.h>
-
- /* BEGIN PROTOTYPES framerate.c */
- void add_to_time( struct timeval *dst, long secs, long usecs ) ;
- void copy_time( struct timeval *dst, struct timeval *src ) ;
- long elapsed_sec_tenths( struct timeval *bufThen, struct timeval *bufNow ) ;
- float end_time( struct timeval *bufThen, struct timeval *bufNow ) ;
- float pace_frame( struct timeval *buf ) ;
- void set_frame_rate( int new_rate ) ;
- void set_time( struct timeval *dst, struct timeval *src, long secs,
- long usecs ) ;
- void start_time( struct timeval *buf ) ;
- /* END PROTOTYPES framerate.c */
-
- #endif /* !defined(FRAMERATE_H) */
-